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Zoom in ac3d
Zoom in ac3d






  1. ZOOM IN AC3D HOW TO
  2. ZOOM IN AC3D SOFTWARE
  3. ZOOM IN AC3D PC

And it gets worse:ĪC3Ds' settings surfaces do not require an OK confirmation. it needs as little as pressing 1 digit to find yourself in this kind of horror scenario. If the pointer is outside the field, your physical entries of a value on your keyboard might trigger a shortcut that turns your entire screen visuals into a crazy chaos. Make sure when adding or changing numbers while you mark the number field with the mouse, the mouse pointer never leaves that number field. in x-plane's plug-in, where values define the amount of animation movements for objects. You may face having an incredibly bad day when entering a value into a number field, e.g. It's all about priorities, the work icons have top priority while the settings dropdowns have very low priority.

ZOOM IN AC3D SOFTWARE

I primarily wanted to point on the issue and start a thinking process for the software owner. every window would keep its own icon bar with this solution. The downside is you lose time when jumping from icon to icon on different working windows.Ī better and much simplier solution is taking the icons from the right position to the left, while the dropdowns "view" etc. That window instantly turns into blue marked.

zoom in ac3d

My suggestion for this type of solution is that the working process starts with clicking the respective border of the window you work on.

zoom in ac3d

As a consequence, the one window you work on must be activated first. So, if you unbind the icons to a centrally located new icon window, that would make the ones on each little workwindow obsolete. It needs a little probing around to see what works best, since new questions may arise with any kind of new solution. Undock the icons! so you get the most moving range out of your screen space. To avoid this, a solution is wanted, and here is a proposal:

ZOOM IN AC3D PC

If you work on the 3d window bottom right, you may face the short distance from the icon's location to the physical boundaries of the pc screen to be as tiny as you need unnumbered wipes to get the window stuff moving according your needs. Second icon from left along each working window provides the "mover". interaction is one big reason why people come to AC3D. 90% users have to learn their whole different way of interacting before they ever will be able to start with their project. In comparison: Blender is not a good solution reference. Habtics and workspace organization is CorelDraw which i recommend as reference for any future ac3d developments. This is a common functionality in other design programs.

zoom in ac3d

This works on both zooming in or zooming out. As a result, the zoom goes whereever the mouse points to. What could solve this issue is giving the mouse pointer a centering function. This will not necessarily keep the object centered, especially when you start zooming in and out and rotate. In the window by pressing "F" and then do the handling.

zoom in ac3d

So moving or rotating the object once marked mustīe done over the icons along the window border or switch to view mode. But sometimes little ideas result in great results that improve the working experience.Ĭhallenge: while marking objects or polygons, the mouse pointer can no longer serve as "object handler" (mainly talking about the 3D-window). Working windows, and no, there seems no perfect solution to it all. Moving the mouse, moving, rotating objects around in fractions of a second needs to translate into a user's hand and brain, in a comprehensive sensitive logic way.Īc3d is well aware of this and handles it with menu icons on each of the However ac3d fights with some habtics issues, as orientation in a 3d spaceĬan be quite challenging.

ZOOM IN AC3D HOW TO

See also How to implement alt+MMB camera rotation like in 3ds max?, How to implement camera pan like in 3dsMax?, How to implement zoom towards mouse like in 3dsMax?.Most windows programs for graphics and design purpose have built a zoom function which can be handled with the mouse scroll wheel. First rotate around the y-axis and than around the x-axis: modelview = translate * rotateY * raotateX Just sum up the rotation around the x-axis and the rotation around the y-axis. GlClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)īut as you drag the object around it starts to lose the top to bottom orientation unlike programs like blender and sketchup, is there a way to fix that or another way to manipulate the camera? ModelMatrix = glGetFloatv(GL_MODELVIEW_MATRIX)Įlif event.type = pygame.MOUSEBUTTONDOWN: I've found a program that you can move around the camera with the mouse in pyopengl, by doing some things i dont fully undesthand from pygame.locals import *








Zoom in ac3d